Of Gods and Mortals

A few of us have succumbed to the Osprey set of rules ‘Of gods and Mortals’.  The game is at its most basic a fight between two gods and their supporters.  The base book describes the heavenly pantheon of the Celts, Norse, Egyptians, and the Ancient Greeks, along with their heroic supporters and their minions.  On the inter-web though there are a host of alternative lists available for almost every conceivable ancient nations heavenly host.

The game is a based upon a somewhat lightweight set of mechanics with much of the meat being held in the special rules associated with the units and characters.  The gameplay is fast and brutal.  It isn’t often that your main character dies and comes back again as your god can be killed but can also be brought back through the intervention of their minions.  This does lend a very pleasing balance to the gameplay as even the most menial troops become quite important to the success of the god.

A group of us play the game on a fairly irregular basis, but the beauty of the game is that two games can be played side by side on a standard table, and multiple games can be played within one evening session.

As is the won’t of wargamers we have begun to explore fusing the game rules with other sets including the Tribes of Legend set from Foundry.  These are a fun set for quick games between Greeks, Centaurs, Barbarian tribes, and Satyrs.  Unfortunately these rules are somewhat limited by the lists so we have merged the rules into a something loosely called ‘Legendary Tribes’ or ‘Legendary Gods and Mortal Tribes’.  These can be somewhat noisy affairs given that none of the fusion rules have actually be written down!

Grand Manoeuvre – 6mm Napoleonic Spanish

Just quickly assembled a unit of the Spanish musketeers.  The four blocks took about 15 minutes to cut out and assemble, though I could see myself getting quicker with a bit of practice.

I haven’t done anything to tidy up the blocks but a little black felt-tip pen around the edges will get rid of most of the issues.  The base was also just some spare green card I had available but will likely put them onto something more sturdy going forward.

I am happy with the end result and can see myself assembling a paper Spanish army to face off against my metal French army.  At least it will give me a breathing space to decide if I want to invest the time and money in going completely lead.

For my future blocks I will probably assemble them around some 5mm foam board to give them some ‘body’, or even consider getting something with a bit more mass.

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Grand Manoeuvre – 6mm Paper Armies!

I must quickly highlight a small operation offering a great product for small scale (figure height) wargaming with printable 6mm armies.

The company is called Grand Manoeuvre is can be found at;

http://grandmanoeuvre.co.uk

Armies are £5 each.  The Spanish army which I bought came with 26 pdf files covering all of the infantry, cavalry, and artillery options.  The service was great and the download for the files was available within minutes of placing the order.

Once I’ve had a go at making some units up I’ll post up some pictures.  From the initial print the infantry blocks look to be about 2cm wide by 5cm deep, representing 8 figures wide in three ranks.

I apologise for the foggy picture and will get some better ones up to do the prints true justice.

Spanish Musketeer Sheet.

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All Quiet – Something Big this way comes

With our foray into All Quiet on the Martian Front we are now beginning to get sight online of the various larger toys available for the game.  Unfortunately as I don’t partake of the offer to buy these at the big discount during the Kickstarter I’ve pretty much resigned myself to not buying into these given the recently revealed prices.  The new American Land Ship is currently retailing at £150 through North Star!  I appreciate that given the propensity of on-line retailers to discount this will be available more cheaply, but even at 20% discount the land ship will still come in at £120, still too rich for my blood.

It was with this in mind that I decided to have a go at making one for myself using my junk box and copious amounts of card, foam board, tape, and glue.  Whilst I’d love the finished product to have the same fines as the commercial model I do have to be realistic about my own talents, and the limits to which empty paint pots and gaffer tape can be presented.

So I set out to make my own land ship, the HMLS Bodger.  My desire was to get the model to look as close as possible given my material constraints to the commercial model, whilst meeting some of my own design requirements.  The main one of these was that it had to fit into a 9 litre Really Useful storage box so that it would conveniently fit within my limited storage.  The second was that the model had to be robust enough to be handled as a game piece so that I didn’t become too precious about it.  The third was that the model was to be as light as possible (having previously made some beautiful Greek city walls with the help of Simon from Blotz I am now well aware of the issue of  carrying significant amounts of heavy resin around to shows!)

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I started out with a paper model which gave me the rough shape and dimensions to test the principle and simple aesthetics of the model.  I then used the paper model to design changes by simply marking out adjustments to the paper ready for the next card model.

Once I was happy with the size and shape I marked out the design onto some heavy mount board.  I also created a template for the bottom and top of the main hull for future modelling opportunities (or simply to make another if the first was a complete cock-up).

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Chain of Command

I have recently been converted across to Chain of Command for 28mm platoon level games.  I think that I am attracted to the fairly tight force lists  which significantly limit the troops each player has available.  It also has an interesting game start mechanism with the scouting phase and initial deployment sequence.  I am also liking the limited capabilities in each players phase which coupled with the possibility to hold onto the phase initiative creates some interesting dilemmas through the game.  I am also unsure whether this could be one of the few games which I’ve come across where the first turn could last the entire evening (but that is really just a matter of semantics 😉

I recently played a game with Glenn trying out the new Bigger Chain of Command rules allowing Armoured Platoons.  We kept it simple by just using a single platoon of tanks each across a fairly terrain heavy table.  We did trip over a couple of the rule changes but nothing too serious and had a great game.  Needless to say I lost but enjoyed the experience non the less.

A few pictures from the game on Glenn’s table.  All of the vehicles are 1/48 and from Glenn’s collection.

Terrain is from The Last Valley.

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It was about this time when everything went to pot with the demise of the firefly.  I had thought that I was in with a chance when I took out his senior commander (Pzr 4 on the road) but it wasn’t to be as my last remaining tanks started to accrue sufficient shock to make their situation untenable.

 

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A definite German victory with the last sherman attempting to sneak away.

All Quiet on The Martian Front

We recently had a game at the club using some of our painted troops.

The tripods were Andy’s and the tanks were a mix of mine and Andy’s.

We’ve now got a few games under our belts and the game is very basic with some interesting ideas.  The scenarios need to be played with care as depending upon how many points are played will determine the playability of balance between the two sides.  Sometimes low points will favour one side whilst playing the game with a lot more points will swing it the other way.

We are already feeling that we are having to introduce house rules to cover gaps in the rules.  This is OK when playing among friends, but doesn’t seem to lend itself to inter-club or tournament play.

More games to follow.

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All Quiet on the Martian Front

Last year my imagination was captured by the various Martian offerings on Kickstarter, not least the Alien Dungeon proposal for ‘All Quiet on the Martian Front’ a miniatures game set roughly around the time of the First World War but based around the events of the Second Martian Invasion.  Now that the miniatures have finally started arriving we can get some games under our belts.

All Quiet on the Martian Front is a 15mm (or rather 18mm) miniatures war-games based loosely around the First World War but with lots of human steam tanks fighting against the Martian tripods and their other arcane devices.

There are a few of us in the club (Swindon And District Wargamers www.sadwargamers.com) who joined the Kickstarter funding last year.  I did try to limit my financial exposure (for once I held back from the lure of all the amazing toys available) so my collection is somewhat smaller than my colleagues so I have been looking for alternative more mundane solutions to evening up the sides a bit…

Over the coming posts hopefully I’ll be able to bring the delights of their genre to you and hopefully explore the rules (for better or worse…)

Hello Fellow Gamers!

After much faffing about I have finally decided to have a go at the blogging malarky.  I shall endeavour to post frequently (if not at great length) on the various gaming areas which have currently sparked my attention.

I hope that you’ll enjoy this trip with me, so long as it lasts.

Best wishes

Warren