Tag Archives: SAD

A Song of Heat and Sand

The Dervisher Command Decks

I took a first stab at the Dervisher Command Cards, so generated the general set along with a few specific commanders which tie to the Dervisher units I currently have available. As I manage to muster new units (or my friends raise new units to throw into the fray) I anticipate the cards evolving to accommodate them.

I’ve started with three generals as options, which should give enough variation for the early part of the war. Just print these off onto A4 paper – they should all scale to the same sized cards.

Base Dervisher command deck – just print off two copies to have 14 cards
Abdulla Ibn Ahmed General Command Cards – just print off once
Osman Digna General Command Cards – just print off once
The Mahdi General Command Cards – just print off once

A Song of Heat and Sand

The Sudan Intrigue Board

As the start of the Sudan ASOIAF project I created a variant to the politics board. Since the Sudan is hardly a hotbed of politics, the board needed to be revised and so became the ‘Intrigue Board‘. No doubt it will go through additional changes to further fit the theme.

A slight change to the icons, with a more appropriate background.

A Song of Sand and Heat

I’ve recently been playing the Game of Thrones miniatures game called “A Song of Ice and Fire” from CMON with various members of the Swindon And District War-games Club (strangely enough based in Swindon). It is an excellent fantasy miniatures war-game based around the George RR Martin A Song of Ice and Fire books (if you’re a fan of the TV series, then you’ll know what’s going on). I fell in love with the rules after a few games, it enthused me like no other rules system has done for a long time, and it’s currently my preferred set of fantasy war-games rules at the moment.

OK, so like most warmers I started to tinker. Not so much with the ASOIAF game, since I’m enjoying everything that game is currently throwing my way, but rather to see where else I can apply the mechanisms. To this end I looked at whether it would be a nice fit for my recent Sudan excursion. My figures have been deliberately based to support a variety of existing popular rule sets, including ‘The Sword and the Flame, ‘The Men Who Would be Kings’, and ‘Sharpe Practice’. To use the miniatures for these rules would simply mean creating unit movement trays to take the figures. To this end I discussed my ideas with the vary accommodating Simon and Sue at Blotz and in a very short order had bases suitable for my Dervisher infantry and cavalry, as well as more tailored bases for the regular Egyptian and British infantry.

You’ll have seen my progress in getting these units rebased and ready for the table in previous posts. For the Dervishers I’ve now managed to have 6 units of Beja tribesmen (the classic ‘Fuzzy Wuzzies’). as well as 2 units of Beja camel riders, and 2 units of Baggara cavalry. My Brits are somewhat smaller with only 6 units of infantry now complete. I’m in the progress of sorting out the Gardner and Gatling guns, then will need to order some more bases from Blotz for the guns. Next up will be rebasing more of the Brits, as well as organising the Mahdist Ansar infantry. At some point I’ll need to sort out things for British cavalry, along with the Egyptian infantry (and the Naval Brigade, the Indian troops, the Nile Arabs etc. and of course the steam ships…)

Well, back to the rules. I’ve managed to redo the rules for the Sudan, keeping many of the core mechanics, and introducing things which are key features of 19th century colonial wargames. I have a revised intrigue board, and even a series of different sets of generals cards for the two sides. I’m still working on the various unit stats so that I can get the forces to the table. I’ve had to change some of the core principles of the game though due to the asymmetric nature of the two principle protagonists; we have fast moving irregular troops who are primarily vicious close combat types fighting against formed regular troops who rely upon long range shooting to try and keep the enemy at bay. To this end I’ve introduced some longer ranges for shooting, going beyond the 6″ short and 12″ long in the original rules. I’ve also introduced some basic formations for the formed troops (line, march column, and of course square), as well as new unit types such as different river craft, with trains to eventually make their appearance for later period events.

Certain elements of the original rules aren’t really pertinent to the Sudan (or even historical games in general), so those aspects have been dropped. The game modes were dropped in favour of scenarios, but I have attempted to keep these non-specific to allow for the casual pick-up and play games. There are however some specific scenarios to cover some of the more pertinent battles in the campaigns.

Battle of Austerlitz

6mm Blucher

A few members of the Swindon and District Wargames club have played Blucher over the last couple of years and there are now a wide selection of armies available.

In March 2017 Peter David and I had a go at refighting Austerlitz using the rules. There is an extensive library of scenarios available produced by fans of the rules, some of them produced in a really professional manner. I found one which suited what we had in table size and units. Peter chose to be the Russians and Austrians given he had recently received a beautifully painted Austrian army, whilst I took the French.

We had a great game and we had to call the game to a close due to time, more due to us faffing around and wasting time rather than the scenario being too long for a single day play.

For the Kingdom

A variant for Richard Borg’s Battle Cry covering the English Civil War, which will also be familiar to player of the Commands and Colors games and their variants.

The Swindon and District Wargames club was invited to run a game at the annual Devizes ‘Attack’ Wargames show. Given that Phil and I have fairly extensive English Civil Wars armies in 28mm we thought it would be a great opportunity to dust off the figures for a game.

I suggested that we keep the game simple, with the view to being able to run multiple games to conclusion on each day whilst being able to talk to anyone interested and perhaps getting them involved. There are a substantial number of rules readily available, but few really seemed suitable for these key criteria. I proposed to use a the Richard Borg mechanisms from Battle Cry and develop an informal variant for our English Civil War project.

To keep up the interest across the two days Phil suggested running the games as a series of linked battles in an ongoing campaign, and duly set to work creating a nice simple campaign system to generate the battles. Using the game’s banner board Phil created maps where forces were shown moving as battles were fought. The campaign system was elegant in its simplicity and allowed us to play over 12 games on the two days.

SAD Dredd League kicked off and going strong

The SAD Dredd League kicked off with 7 players managing between 2 and 3 games each.

The second meet took place last week but turned into a large multiplayer game of judges against the undesirables.  John Alpha and his cutie mob joined forced with Ma Balls and her Ape posse.  Against them were ranged the Judicial might of Simon and Allan.

Allans forces were soon put out of action with my Apes following after the demise of Ma Balls.  Simons Judges looked to be in the winning position until the true nature of Johny Alpha was determined and he slowly whittled Simons forces down with the assistance of the few remaining apes.

Eventually it was a close thing but Alpha eventually killed Dredd and the remnants fled the field.

It was a great game and I am looking forward to having a few more large multi-player Dredd games in the future.

SAD 2015 – Judge Dredd Campaign

The second and final day of the Judge Dredd campaign took place on Wednesday (25th February).  Again we had 10 players continuing to battle it out over two or three games in the evening.

At the end of the evening the champion was identified as Simon with his zombie horde.  The prize was a great Judges badge to commemorate the event.  Andy came in a very close second with his Klegg Invasion force.

I think that the two day event worked well with most people getting either 4 or 5 games in over the two days.  It is a very quick game and lends itself to short campaigns very well.

Rules and figures can be obtained from Warlord Games and Mongoose, though most sci-fi figures will work.

 

Judge Dredd Campaign – SAD 2015

I am running a very short Judge Dredd campaign at the SAD Wargamers over two Wednesdays in February.  Given the nature of the game players should be able to get between 2 or 3 games in an evening.

The first day kicked off well with 12 participants playing across 6 tables of ruined urban, Cursed Earth, and Industrial.  The mix of gangs was fairly wide with nine different flavours being taken. Unfortunately I forgot to take any photos during the evening so will try and remedy that next time.

  • 1 x Renegade Robots
  • 1 x East Meg Invasion force
  • 2 x Justice Department
  • 1 x Ape Gang
  • 1 x Street Gang
  • 2 x Apocalypse War Resistance Unit
  • 2 x City-Def
  • 1 x Klegg Invasion force
  • 1 x Zombie Horde

the majority of the players were fairly new to the rules (and one completely fresh to miniature wargaming all together).  I tried to split the new comers up so that they were either sitting beside or playing against someone who had a basic grasp of the rules.  A few of us have played quite a bit in the past but were a bit rusty so the first games were slow.  Fortunately subsequent games speeded up significantly as well moved into the campaign.

I do enjoy the games and recommend it to anyone who wants a game which has minimal outlay on figures (many use old Necromunda and Dark Future figures to supplement to Mongoose figures) and most of what you need is contained in the core rules.  The new rulebook is a lovely piece of work incorporating both of the old Mongoose JD Miniatures rules and Block War supplement into one hardback book.  The presentation is fantastic, I’m just disappointed that the spelling mistakes and awful grammar errors are still present and carried over into the new rulebook.

Wargames Illustrated February 2015

I’ve just finished reading through this months Wargames Illustrated and thought I’d offer a quick synopses of the articles included.

Second Ypres – 6 page article with three pages of history and three pages of wargaming interspersed with glorious maps, interesting short history sidebars, and related war-games photos.

Defending the Reich – 2 page overview of the new Flames of War Nachtjaeger supplement.

A Largely Unknown Corner of a Foreign Field – 6 page WW1 article about German South West Africa. 3 pages of historical overview leading to a scenario I believe based around Sandfontein using the Setting the East Ablaze rules from Partizan Press.

The Disinherited – 6 page article about assembling and painting a retinue for the Lion Rampant rules from Osprey.

Greyhounds Against Wolves – 6 page article about the Battle of Dogger Bank on 24th January 1915. A nice historical overview with notes about wargaming the action.

Infra-Red Night Hunters – Another 4 page article covering the Flames of War Nachjaeger supplement – this time addressing the night fighting rules

Painting 1915 – a great 8 page reference article about painting most of the major infantry types from 1915 with lots of step by step painting notes.

They Don’t Like it Up ‘Em – 4 page interview commentary with the authors of the Blood on the Nile supplement for Black Powder.

But Not a Man Was Lost – 8 page article about the Allied evacuation from Gallipoli in 2015.

Americas First Vietnam – substantial 12 page article about the American wars in the Philippines 1899 to 1913.  A lot of history with relevant photos as well as wargames scenarios.

The Battle of Long Tan – 6 page article about the Vietnam Battle of Long Tan between the 1st Australian Task Force and the Viet Cong and North Vietnamese forces.

Prowling Panthers – a 2 page modelling info-advert for the Battlefront Panther/Jagdpanther models for the Nachtjaeger supplement…

The Battle of Dresden 1813 – 2 page intro with 8 page photo spread of a massive game hosted at Fall-In 2014.  Full of lots of glorious pictures.

How to Make Wagon from Lolly Sticks – 2 page modelling article about making wooden wagons.

Warfare 2014 – 6 page coverage of the 2014 Warfare show with many photos of the games on display. (Includes our SAD Battle of Cremona though with the wrong date – ah well)

Introducing Bluecher – 4 page introduction to Sam Mustafas new Napoleonic rules in his Honour series called Bluecher. (Once I work out how to type in umlauts I’ll fix the spelling correctly).

A Celtic Tragedy – A 2 page chatty article by Barry Hilton about improbability within war-games.

All in all a fairly broad range of articles although I could help but notice the push on the Nachtjaeger supplement, though this wasn’t as blatant and heavy-handed as previous editions have been in pushing their sponsors products.