The second and final day of the Judge Dredd campaign took place on Wednesday (25th February). Again we had 10 players continuing to battle it out over two or three games in the evening.
At the end of the evening the champion was identified as Simon with his zombie horde. The prize was a great Judges badge to commemorate the event. Andy came in a very close second with his Klegg Invasion force.
I think that the two day event worked well with most people getting either 4 or 5 games in over the two days. It is a very quick game and lends itself to short campaigns very well.
Rules and figures can be obtained from Warlord Games and Mongoose, though most sci-fi figures will work.
Results are gradually coming through of the chaos and mayhem of the battles in the first week of the campaign. In all we had somewhere between 24 and 25 games and I have hopefully captured them below;
I am running a very short Judge Dredd campaign at the SAD Wargamers over two Wednesdays in February. Given the nature of the game players should be able to get between 2 or 3 games in an evening.
The first day kicked off well with 12 participants playing across 6 tables of ruined urban, Cursed Earth, and Industrial. The mix of gangs was fairly wide with nine different flavours being taken. Unfortunately I forgot to take any photos during the evening so will try and remedy that next time.
- 1 x Renegade Robots
- 1 x East Meg Invasion force
- 2 x Justice Department
- 1 x Ape Gang
- 1 x Street Gang
- 2 x Apocalypse War Resistance Unit
- 2 x City-Def
- 1 x Klegg Invasion force
- 1 x Zombie Horde
the majority of the players were fairly new to the rules (and one completely fresh to miniature wargaming all together). I tried to split the new comers up so that they were either sitting beside or playing against someone who had a basic grasp of the rules. A few of us have played quite a bit in the past but were a bit rusty so the first games were slow. Fortunately subsequent games speeded up significantly as well moved into the campaign.
I do enjoy the games and recommend it to anyone who wants a game which has minimal outlay on figures (many use old Necromunda and Dark Future figures to supplement to Mongoose figures) and most of what you need is contained in the core rules. The new rulebook is a lovely piece of work incorporating both of the old Mongoose JD Miniatures rules and Block War supplement into one hardback book. The presentation is fantastic, I’m just disappointed that the spelling mistakes and awful grammar errors are still present and carried over into the new rulebook.
I’m running a short two week Judge Dredd campaign at the club over the two Wednesdays 11th & 18th February. So far I’ve got 7 players signed up but am hoping for a few more if possible.
We’re using the rules from Warlord Games (as were Mongoose), which offer some very fast thematic games from the Judge Dredd Megacity One universe. There are a whole host of different factions available including;
- The Justice Department (The Judges)
- Brit-Cit Justice Department (the British version of the Megacity One Judges)
- The City-Def (cliche futuristic national guard weekend soldier types)
- Street Gang (classic dark future types),
- Ape Gang (gorillas, chimps and orangutangs – you gotta love it),
- Mobsters (Mafia and such like),
- a Fattie Stampede (the faddishly super fat of the future on the rampage),
- Cursed Earth Desperadoes (muties from the radiated wastelands),
- East Meg Invasion Force (cold war future soviet stereotypes)
- Apocalypse War Resistance Unit (Megacity one mishmash),
- Sky Surfer Gang (street gangs on flying surfboards!),
- Lone Vigilante (gadgetted up super-hero ala Batman type with sidekick),
- Chief Judge Cal’s Retinue (a parody of Caligula Caesar in the future),
- Zombie Horde (future undead types),
- Renegade Robots (Robot rebellion),
- the Angel Gang (badass gang from the wastelands)
- the Dark Judges (seriously messed up Judges from another universe)
- and even a Demonic Cabal (as if what already existed in Megacity One wasn’t enough someone wants to add even more demonic madness to the mix!)
I’ve limited the campaign by restricting the Angel Gang, the Dark Judges, and the Demonic Cabal, but I believe that there should be enough of a choice for most people to be satisfied.
We’ll be starting with 500 point gangs and I’m hoping that we’ll get three games in on the first Wednesday, and likely only 2 games in on the second day due to the gangs growing (hopefully).
Whilst you can probably pick up most of the official stuff cheaper on eBay you can often get fairly good deals on Warlords site;
Alternatively check out Mongoose
Of course you’re not constrained to the official figures and there are a lot of lovely alternatives which could be co-opted into your gangs. I may revisit this in a future posting.
Morrissons have a 28mm Helicopter for sale at £2.50. Scale is somewhat debatable but I would put it around1/50 to 1/48 so would fit most ’28’mm heroic zombie game figures such as Zombicide etc.
The model is a die cast Service Helicopter with security decals and an emergency recovery ‘boat’ (unsure how best to describe it).
It appears that there is a second helicopter for a TV company available (but not yet seen).
I wanted to quickly highlight the amazing resource which can be found at;
There are some great buildings and vehicles available for 1/50 so suitable for 28mm wargaming. I can see myself using them for zombie games but assume equally suitable for almost anything in the last 100 years.
These would be good for Malifaux or similar;