Fast and Furious – Quick Play Rules for the Victorian Era

I’ve just found an old set of 5 page rules which I used many years ago as a quick pick up for Indian Mutiny games.  I’ve tidied them up slightly over the last day or so and made a few amendments to address some issues which had arisen in the past.

These aren’t overly sophisticated, and rely upon a scenario to drive the objectives and force lists.  As such as they stand there are no points for units.  My basic premise was for units of around 20 to 24 infantry figures, 10 to 12 cavalry figures, and 1 to 3 artillery pieces with crew.  Brigades are generally 2 to 6 units led by a Brigade Commander.

I have assumed that the games are asymmetric in nature with objectives specific to each side.  Games should be able to cater for around 12 units a side split into 2 or 3 Brigades and finish in around 3 hours.

By all means play around with them and let me know how you get on with them and whether you have any issues.  They are only 4 pages long and follow many conventions already familiar to most wargamers.  this probably means that there are some fundamental assumptions which I’ve made and might not be immediately apparent from the way the rules are written. If you come across one of those issues just let me know as I’m always open to constructive feedback and will continually be tweaking them anyway.  these should also be compatible with my scenarios for the period.

On another not I have revisited my For Queen and Company Rules and will continue to work them into a coherent set of rules.  Once these are complete I’ll post the draft up  here as well.

To download the file just click below.  To avoid any compatibility issues the file is a simple text so should be readable by most systems.  I’ll revisit them and format the data tables so that they are in proper tables, and perhaps even give it some styling… (god forbid).  I may even graduate to pdfs!

Fast and Furious

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