I’ve finally started to pull together my 2 player Indian Mutiny rules under the name of ‘For Queen and Company’. They’ve resided in paper form in a notebook for a long time so after a bit of chivvying from a friend I’m finally writing them up. These are a simple set of rules for two forces to be able to fight out the various actions which occurred during the Indian Mutiny of 1857/8.
My other rules for the period have a different focus and will be covered separately.
I intend to use ten sided dice but also cater to my desire for handfuls of dice. I’m am working under the foolish premise that a D10 gives me a wider spread for results, as well as enables me to get rough percentages if required (well at least in 10% increments).
At present the intent is to have individual figure removal
The game is an (I go you go) game working in alternate phases. Currently all measurements are in inches, but I will probably offer a cm option – maybe just through an appendix and quick reference sheet.
The intent is to enable a fast moving game which can cater for around a dozen units a side with completing within around 2 to 2 and a half hours. This should cater to most club sessions if we allow for set up and close down (as well as drinks and chats). The larger battles and city assaults will be longer and probably be more of full afternoon games.
I want the rules to be able to address most of the small actions, which to be honest were the majority of the battles which took place.
I also want to have a go at capturing the dilemma which the various Indian factions faced as they attempted to reconcile their disparate requirements and intents to be able to forge an alliance against the foreigners.