The SAD Dredd League kicked off with 7 players managing between 2 and 3 games each.
The second meet took place last week but turned into a large multiplayer game of judges against the undesirables. John Alpha and his cutie mob joined forced with Ma Balls and her Ape posse. Against them were ranged the Judicial might of Simon and Allan.
Allans forces were soon put out of action with my Apes following after the demise of Ma Balls. Simons Judges looked to be in the winning position until the true nature of Johny Alpha was determined and he slowly whittled Simons forces down with the assistance of the few remaining apes.
Eventually it was a close thing but Alpha eventually killed Dredd and the remnants fled the field.
It was a great game and I am looking forward to having a few more large multi-player Dredd games in the future.
I am running a very short Judge Dredd campaign at the SAD Wargamers over two Wednesdays in February. Given the nature of the game players should be able to get between 2 or 3 games in an evening.
The first day kicked off well with 12 participants playing across 6 tables of ruined urban, Cursed Earth, and Industrial. The mix of gangs was fairly wide with nine different flavours being taken. Unfortunately I forgot to take any photos during the evening so will try and remedy that next time.
- 1 x Renegade Robots
- 1 x East Meg Invasion force
- 2 x Justice Department
- 1 x Ape Gang
- 1 x Street Gang
- 2 x Apocalypse War Resistance Unit
- 2 x City-Def
- 1 x Klegg Invasion force
- 1 x Zombie Horde
the majority of the players were fairly new to the rules (and one completely fresh to miniature wargaming all together). I tried to split the new comers up so that they were either sitting beside or playing against someone who had a basic grasp of the rules. A few of us have played quite a bit in the past but were a bit rusty so the first games were slow. Fortunately subsequent games speeded up significantly as well moved into the campaign.
I do enjoy the games and recommend it to anyone who wants a game which has minimal outlay on figures (many use old Necromunda and Dark Future figures to supplement to Mongoose figures) and most of what you need is contained in the core rules. The new rulebook is a lovely piece of work incorporating both of the old Mongoose JD Miniatures rules and Block War supplement into one hardback book. The presentation is fantastic, I’m just disappointed that the spelling mistakes and awful grammar errors are still present and carried over into the new rulebook.