I played a attack defend game of Chain of Command the other day against Glenn. I took my American Armoured Rifle Platoon and he tried out his elite German Paratroopers. This gave me a significant point boost which I used towards an armoured car and mine field.
From the points rolled for the scenario Glenn took a Pz3(N) and I took another bazooka team.
The scouting allowed me to pin Glenns infantry about half way along the table but given his elite status they were able to deploy 9″ forward of his drop off points (something I hadn’t quite appreciated at the time 🙂 ).
The initial few phases saw us bringing on our infantry and manoeuvring towards each other. Initially my Americans were doing OK by wounding two of the section junior leaders but Glenn quickly brought his senior command up to the front line and brought his units back into the game. My Machine gun section did some serious damage to his left flank infantry section but unfortunately failed to break any teams.
As one of my sections bit the dust and I took a hit on my force moral I got one last hurrah when I removed one of his right flank sections as they sought to outflank me. Unfortunately it wasn’t enough to bring his force moral down far enough to impact his command dice.
The end arrived when he took out my armoured car which exploded killing one of my senior leaders near by. With that one shot my platoons moral collapsed and glenn took the game.
It was a great game with the extra command die on Glenn’s side proving to be a very effective mechanism to reflect the different sides troop quality. It meant that he was more likely to get follow on phases as well as increase his Chain of Command Dice which whilst not total game changers did have an interesting impact on the game.
My Americans did very well, and if a couple of the Force Moral tests had been slightly better for me against the Germans it would likely have been a very different game.
Again, another game to recommend the rules though I am still a bit reluctant to to agree that all of the force lists are balanced, or that the incremental unit points reflect real game balance. It is this aspect which we will likely ‘tweek’ between us. (I still cannot understand the value of unmanned half tracks).