Tag Archives: Colonial Wargaming

For Queen and Company – First Outing

I had the first game of the revised Queen and Company rules with Andy to take them from a purely mathematical and theoretical exercise of drawing stand pieces of card to play with real figures and real dice.

We played a very small encounter, basing on the Battle of Ghaziuddinnagar which took place on May 30th 1857 (and 8th March 2015).  This battle has very few troops and limited terrain so allowed me to test the underlying mechanics without them being hidden behind the too much clutter arising from special rules and the like.

For a first outing using the D10 mechanism I think that it went fairly well.  It did start to highlight some of the assumptions which I’ve been making which do need to be called out in the rules themselves so that new players don’t need to make their own imaginative bridges to fill in the gaps…

True to history the British won by capturing the bridge and guns, but not before the Mutineers had caused an upset or two among the Rifles.

Game play was reasonably fast, though a handful of ten sided dice will be required for each player, preferably mainly in one colour and a few in an alternative colour.

Next steps have been to start to bridge the missing ‘assumptions’ along with clarifying some of the missing areas including target priority and line of sight.

The next version is ready to be pulled apart again, and this time it even has a table of contents (it’s a pity that the first two I printed didn’t actually have page numbers! – well I’ve fixed that now.)

Copies are starting to be distributed and further games arranged.  Once I have confidence that I’ve addressed the major areas the next step is to get it out to other clubs to test under real fire.  If you’re interested just drop me a line.

For Queen and Company

I’ve finally started to pull together my 2 player Indian Mutiny rules under the name of ‘For Queen and Company’. They’ve resided in paper form in a notebook for a long time so after a bit of chivvying from a friend I’m finally writing them up.  These are a simple set of rules for two forces to be able to fight out the various actions which occurred during the Indian Mutiny of 1857/8.

My other rules for the period have a different focus and will be covered separately.

I intend to use ten sided dice but also cater to my desire for handfuls of dice.  I’m am working under the foolish premise that a D10 gives me a wider spread for results, as well as enables me to get rough percentages if required (well at least in 10% increments).

At present the intent is to have individual figure removal

The game is an  (I go you go) game working in alternate phases.  Currently all measurements are in inches, but I will probably offer a cm option – maybe just through an appendix and quick reference sheet.

The intent is to enable a fast moving game which can cater for around a dozen units a side with completing within around 2 to 2 and a half hours.  This should cater to most club sessions if we allow for set up and close down (as well as drinks and chats).  The larger battles and city assaults will be longer and probably be more of full afternoon games.

I want the rules to be able to address most of the small actions, which to be honest were the majority of the battles which took place.

I also want to have a go at capturing the dilemma which the various Indian factions faced as they attempted to reconcile their disparate requirements and intents to be able to forge an alliance against the foreigners.