Tag Archives: Rules Fusion

More Chain Action Rules Fusion

Following the interesting fusion game of Chain of Command and Bolt Action Phil and I had a short chat about where to take it for the next instalment.

Orders & Initiative. We both liked using the Bolt Action dice from the bag initiative mechanism with the addition of the 2 extra End of Turn dice (must ensure that the extra 2 dice have the same size and feel as the Bolt Action dice…).  The turn would end as soon as the second non-player dice had been revealed and all dice returned to the bag to start the next turn.  This did force some prioritisation of ‘command emphasis’ since there was no longer the luxury of knowing that every unit would get a turn.

Core Combat Rules. We’ll go back to using the main Chain of Command rules for movement, shooting and combat, as well as section and force moral.  The lack of overall force moral in Bolt Action seems somewhat contrived so we’ll go back to the CoC Force Moral schedule being eroded down.  We’ll continue to use the BA dice per unit though and remove these as the units are lost.  We’re still in two minds about splitting sections into fire teams for order dice but will likely work something simple out to address this.

Lists will be driven from the CoC core platoon principal (no filing for small sectons).

Scenarios.  These will either be engagement types which will likely use the CoC scouting mechanism which seems to give a better flavour for units contacting but just use initiative dice to bring units in.  For other scenarios we’ll either use the pick ups in Bolt Action or more likely draw them from a historically based scenario – these are readily available online so with a bit of effort shouldn’t be beyond even me to work one out.  I’ll post some links up to some good resources for BA and similar scenarios.


Chain of Action or Bolt Command

I had a WW2 game this evening against Phil using a bit of a combination of Bolt Action and Chain of Command.  We are still looking for a set of rules which we both like but whilst Bolt Action and Chain of Command both have elements which we like they each also have aspects which we’d rather do without.

To this end we have been looking for a way of taking the bots which we liked from each set and merging them into a common set.

this time around we used most of the Bolt Action rules but based the forces upon the Chain of Command lists and scenarios.  the slight change to the Bolt Action rules was to add two extra dice to the command dice initiative bag but these were of a third colour.  Dice would be drawn as normal for commands, but once the two different coloured dice had been drawn the turn would end and all of the dice would be returned to the dice bag.  This was to introduce an element of friction to the game so players would have to prioritise what they did in each turn since they couldn’t guarantee  that every unit would get to move each turn.

We used the attack and defend scenario, with me attacking with the German Rifle platoon and Phil defending with the British Rifle platoon.  I took a Sdkfz 210, along with an MMG team and an extra officer.  Phil took an MMG team.

The battle was across a small farming hamlet with Phil set up 18 inches in from his table edge.  I had to advance in from the opposite table edge with the Germans and force the British to retire without being broken myself.

The Germans star to advance on the British positionsIMG_20150204_203659-2

The Germans and Brits face off on the left flank across a field.


On the German right flank both sides advance into the ruins.IMG_20150204_210230-1

A view from the British position in the ruins.IMG_20150204_210300-1


The British centre


The Germans advance around the hamlet in the centre


Meanwhile on the German right flank the Germans continue to keep the British section pinned and out of the fight.


The Germans advance to catch the British in the ruins in a crossfire and quickly great the infantry hiding there.  Unfortunately the British were able to bring up support and do the same to one of the German sections…


With the end in sight. The German section in the centre is suffering from the British under Sergeant Wilson but the remainder of the British troops are forced to retire.